here guys check this. Its a job i recently completed for McCann Erickson. The layout and creative concept was done by McCanns in house staff what i did was the 3d liquid. The figure was a human lowpoly mesh i warped and nested it inside a realflow mesh. I used a displacement map also to get the figure to look less uniform and more liquid like. I had to match a concept illustration they gave me initially. Cinema 4d was used for the render using standard lights and settings. HDRI gave me some great reflections, that’s the key to good looking transparent materials i have found out.


~ by Leigh Taylor on October 2, 2007.

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